![]() Soulstice’s stylized animations, visuals, and sound design were breathtakingly astonishing, but it all came at great cost to the gameplay. I could upgrade combos for each weapon, but I invested the limited shared currency into maxing out Briar’s weapon proficiencies and buying level upgrades for Lute’s abilities. Briar, on the other hand, felt clunky and detached from my inputs even when I was swapping weapons and performing combos at a diamond standard, the highest grade given by the game.Įach weapon had noted strengths and weaknesses against specific enemies, which made the weapon-swap combos irrelevant compared to spamming the best weapon for the given situation. I was so invested in her growth and visuals that I engineered my entire fighting strategy around her. As if that weren’t good enough, I could respec Lute’s abilities with her own separate currency at no cost. She had a wide assortment of crowd control, utility buffs, and risky aggressive perks to choose from. Lute was incredibly responsive from the get-go, and I found her upgrades to be the most interesting. I loved being provided a means to become more accustomed with the combat, but I stopped participating in the challenges about a quarter of the way through the game because managing aura colors felt like it removed all the fluidity from hack-and-slash gameplay. Challenge portals had varying objectives like clearing the room in a specific order, under a certain amount of time, or without getting hit. ![]() Every now and then I’d run into a little excess currency or a challenge portal hiding in the corner. Precise directional inputs allowed me to redirect the flow of combat with ease, which I am thankful for because the lock-on system was unreliable or unavailable most of the time.įor the most part, I adventured on rails through a besieged fortress. Once full, I could trigger a surge of devastating power for a few seconds. Performing actions and combos well with both sisters was key to filling up their Unity bar. Lute was also tasked with managing her red and blue auras to expose objects and foes of corresponding color. As a Shade, Lute deflected and countered enemy attacks while Briar, a corrupted human vessel, did most of the fighting. Gameplay centered around the Chimera, Lute and Briar, a hybrid warrior born of the union of two souls. Soulstice is a cinematic third-person hack-and-slash adventure developed by Reply Game Studios and published by Modus Games.
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